Announcement

Announcement Module
Collapse
No announcement yet.

Best Kickstarter Ever?

Page Title Module
Move Remove Collapse
X
Conversation Detail Module
Collapse
  • Filter
  • Time
  • Show
Clear All
new posts

  • Best Kickstarter Ever?

    http://www.kickstarter.com/projects/260688528/clang

    Neal Stephenson wants to make a HEMA style sword game. Thoughts?

  • #2
    Pretty rad.

    Comment


    • #3
      Yea, found it two days ago and supported it immediately. I love kickstarter!

      Comment


      • #4
        "They're dangerous as hell, but without them you're just making a bogus piece of crap."

        Awesome. Gave money.

        Comment


        • #5
          I've been waiting for something like this ever since the Wii's motion controls were announced.

          Comment


          • #6
            Originally posted by Missingno. View Post
            I've been waiting for something like this ever since the Wii's motion controls were announced.
            Same. Not so much the Wii, as motion-controllers in general.

            Comment


            • #7
              Personally, I'd much rather have a game that detects my ashi-sabaki and lets me attack with a mouse and keyboard. But I believe that this really had to happen eventually; from there on, it will probably spread like wildfire to every single new sword game.

              Comment


              • #8
                I've worked on a whole lot of fighting games, including those including grappling. I can tell you, he has a really really big challenge ahead of him. Even assuming that he can get a low latency and 100% accurate control system there are a ton of issues with sword fighting needing haptics to work well, let alone the grappling techniques. The video makes it seem like the big problem is nobody has simulated the physics of swords well. That really the easy part. You could easily do a good job with current in engine tools for most commercial game engines like UE3 or cryengine3. Its certainly possible to take things further than they've gone. Requiring proper edge on hits with enough force is certainly possible. Blocking, etc is certainly possible. All of this is easier with an AI opponent that you can force to react in a physically appropriate way to play input. It will be interesting to follow in any case.

                Comment


                • #9
                  Realistic sword fighting tried in video games once before in (Bushido Blade): The results were mixed from what I remember.

                  Sounds like it would suffer from the same problem I find with sport games: They are trying to recreate something that you could actually be doing physically rather than through a controller. I would rather run a passing route in real life than play Madden and have a bunch of polygons run for me.

                  ... plus it just looks like a project run by a bunch of out of shape LARPers...

                  Comment


                  • #10
                    I loved Bushido Blade, but the only thing "realistic" about that game was the one-cut-one-kill rule. Kengo was more realistic in terms of sword styles, but both were ultimately button-mashers.

                    Comment


                    • #11
                      CLANG just got updated with more information about the game. This time, it was enough to persuade me.

                      Comment

                      Working...
                      X